None of you may understand the significance of this, but a hundred thousand people just read my question, and 100 were kind enough to leave really, really helpful responses.
The big idea I gleaned from this is that the math I'm doing now is far closer to Arithmetic than true math. Additionally, Computer Science, although math-based, can be understood with average math talent. There were also several really helpful suggestions dispersed throughout there as far as other careers - informatics, network administration (sysadmin, IT, etc.), and even being a lawyer.
The bottom line? Not so much video game design. According to them, that is possibly the most math-intensive line of programming in the field. Perhaps my feelings towards math will change in college - we'll see. Even then, though the big thing I kind of realized is that I should probably just suck it up. Another encouraging point was that a few people said that those with the ability to communicate clearly and in a grammatically correct format are in short supply. This gave me a whole new drive to keep pushing for RPI (or whatever, I don't really care where I go so long as it's a tech school). This feels good.
I just hope it lasts.
[edit]
I love Slashdot. I got an email from a guy suggesting Interactive Journalism, which sounded pretty interesting. Equally notable was the fact that his email was from mac.com, which is most definitely Apple-owned. Slashdot, the place where 17-year olds get answers from Apple employees.
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[edit]
//03:54:04 JRGuitar04: so...you could play like...NASA on your computer?
//03:54:18 salandarin: pff, NASA is old-hat
//03:54:32 salandarin: it's all about the Department of Defense now
//03:54:51 salandarin: i can simulate the beaurocracy down to each secretary and unanswered paper!
//03:55:03 salandarin: oh wait, that's Homeland Security
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