AND THE LACK THEREOF*

*we put the "mmm" in communism

about

This is the personal blog of Tim. Here, Tim writes on anything he has enough inspiration to finish a post on. That usually ends up being matters of science, pop culture, technology, religion, and philosophy.

This blog is around nine years old, which is over a third of Tim's current age. Back in 2003, it was called "Of Tim: Tim's life - or lack thereof", and it was as bad as you might expect the blog of a freshman in high school to be. Tim hopes that his writing is a little better, these days.

Tim welcomes any input that you, the dear reader, might have. Comments are very much appreciated, especially if you have a dissenting opinion. If you'd like to learn more about Tim, you might want to see his facebook or google+.

Also: Tim is a very avid consumer of various sorts of music. You may be interested in his playlists!

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I have spent my week almost completely seperated from my friends, excepting those that have been playing Maple Story. I can say for sure that this is the best free game I have ever played, beating even the incredible Infantry. Yes, even Infantry. For those of you aghast at my lack of Halo 2-ing, I must state a fact that has remained true throughout my life: I am, at the core, not an FPS gamer. The first game I ever played and truly understood and enjoyed, was FF7 (this at the age of 7). I play FPS because I'm good at them and thus can enjoy them. I still maintain that FF7 is the best game ever created, and thus the upcoming movie FFVII: Advent Children has peaked my interest. I have found no easily accesible trailers to be downloaded, only streamed, unfortunately. Just do a Google for Advent Children. The CGI is outstanding, although the file itself or the actual animations suffer framerate issues for obvious reasons. In any case, I patiently await the arrival of the movie.

I feel like reminiscing about Infantry, so I'll do that. Infantry was a third-person (bird's eye) shooter. It was simplistic, yet really awesomely cool. It was set in the future, so you had your special doodad-taculars. Originally it was really boring - there were vehicles you ran around in and you just tried to hold these points in a boring King of the Hill form of a game. This changed once they introduced a very loose RPG system - you gained money and rank from kills and flag captures in these CTF-type games. You used the money to buy weapons, armor, or ammo. Most importantly, was the class system. There were dozens of classes, all unique. There were Heavy Weapons (not demolition, they used higher-powered rifles and grenades), Infantry (they were boring and noobular), Jumptroopers (Fast, Maneuverable, Light), Scouts (i think i may have the name wrong, but they were capable of being invisible and used the sniper rifle most), Engineers (they built turrets and defenses, which got their kills), Medics (infantry with healing), and a few others, as well as leveled up forms of those guys. Unfortunately, a few months after that version came out, it went p2p. It rocked.
posted by MC Froehlich at

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