I feel like reminiscing about Infantry, so I'll do that. Infantry was a third-person (bird's eye) shooter. It was simplistic, yet really awesomely cool. It was set in the future, so you had your special doodad-taculars. Originally it was really boring - there were vehicles you ran around in and you just tried to hold these points in a boring King of the Hill form of a game. This changed once they introduced a very loose RPG system - you gained money and rank from kills and flag captures in these CTF-type games. You used the money to buy weapons, armor, or ammo. Most importantly, was the class system. There were dozens of classes, all unique. There were Heavy Weapons (not demolition, they used higher-powered rifles and grenades), Infantry (they were boring and noobular), Jumptroopers (Fast, Maneuverable, Light), Scouts (i think i may have the name wrong, but they were capable of being invisible and used the sniper rifle most), Engineers (they built turrets and defenses, which got their kills), Medics (infantry with healing), and a few others, as well as leveled up forms of those guys. Unfortunately, a few months after that version came out, it went p2p. It rocked.
I feel like reminiscing about Infantry, so I'll do that. Infantry was a third-person (bird's eye) shooter. It was simplistic, yet really awesomely cool. It was set in the future, so you had your special doodad-taculars. Originally it was really boring - there were vehicles you ran around in and you just tried to hold these points in a boring King of the Hill form of a game. This changed once they introduced a very loose RPG system - you gained money and rank from kills and flag captures in these CTF-type games. You used the money to buy weapons, armor, or ammo. Most importantly, was the class system. There were dozens of classes, all unique. There were Heavy Weapons (not demolition, they used higher-powered rifles and grenades), Infantry (they were boring and noobular), Jumptroopers (Fast, Maneuverable, Light), Scouts (i think i may have the name wrong, but they were capable of being invisible and used the sniper rifle most), Engineers (they built turrets and defenses, which got their kills), Medics (infantry with healing), and a few others, as well as leveled up forms of those guys. Unfortunately, a few months after that version came out, it went p2p. It rocked.
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