*we put the "mmm" in communism


This is the personal blog of Tim. Here, Tim writes on anything he has enough inspiration to finish a post on. That usually ends up being matters of science, pop culture, technology, religion, and philosophy.

This blog is around nine years old, which is over a third of Tim's current age. Back in 2003, it was called "Of Tim: Tim's life - or lack thereof", and it was as bad as you might expect the blog of a freshman in high school to be. Tim hopes that his writing is a little better, these days.

Tim welcomes any input that you, the dear reader, might have. Comments are very much appreciated, especially if you have a dissenting opinion. If you'd like to learn more about Tim, you might want to see his facebook or google+.

Also: Tim is a very avid consumer of various sorts of music. You may be interested in his playlists!

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Oh goodness, the only reason I'm sitting here typing this is ebcause none of my friends are online to play HALO 2 with. I've made about a dozen or two dozen friends playing online, the voice chat really makes the game more personal. I don't have a headset to chat with, but I'll fix that, hopefully tomorrow.

I've beaten the campaign (I beat it last night), so I can finally give some form of a final word on that. The cutscenes, as I mentioned in the comments, are not outstanding. The earlier ones have gigantic texture pop-in problems, but that gets better after a few levels or so. The plot itself is better than the first, it's highly involving and pretty interesting. As for the levels, they're far, far better than the first. No more hallway crawls (excepting the next to last level, which is slightly reminiscent of Doom 3, it's quite freaky). For those of you that car (absolutely no one) there will be some story spoilers up ahead.

All the levels are highly fun. There are only two levels which have anything close to repetitivity or a hallway crawl. And they're still fun, despite that. You only spend a short time on earth, then you kind of romp around on another halo, a gas formation, and the covenant homeworld. You switch roles into a coveneant heretic, who does not join forced with the humans, but serves his own purposes until the end. Speak of which, Halo 2 has the biggest cliffhanger of all time. Knowing there will not be a Halo 3 for a very long time, it was quite painful as endings go. The last level is quite fun, so you're all pumped, and the cutscene shows the master chief flying back to earth, and the Arbiter (covenant heretic) is with some of the humans and stuff, it's all crazy, and then it just ends, cut to the credits, bam. It hurt.

Beyond that, the single player was still really fun. The multiplayer, on the other hand, is perfection in action. All the maps are incredibly excellent. The variety of weapons is huge, they're ALL unique, but still balanced. Dual wielding is intricate and balanced, as well. The way the game plays discourages camping, as standing still means you just get owned, no matter what. The no health system is so liberating, it's incredible. I dunno if I can ever go back to the old system. The new vehicles are akin to the weapons in variety and improvement. All the vehicles are fun to use, and none of them are too powerful, and that includes the banshee. Boarding vehicles is awesome. It puts so much more strategy and thought into using vehicles, as well as how to fight them. XBox Live is also perfect. There's never lag. I've had a spurt now and then, but only in big 16 player games. Once you get above 10 people it gets stressed sometimes, but never anything bad compared to the standard lag playing PC games. Voice chat and proximity owns too.

This was just a summary, I'll make a real detailed breakdown and review in a week or so.
posted by MC Froehlich at

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